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 | Java™ Platform Standard Ed. 6 | |||||||||
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java.lang.Objectjava.lang.Math
public final class Math
The class Math contains methods for performing basic
 numeric operations such as the elementary exponential, logarithm,
 square root, and trigonometric functions.
 
 
Unlike some of the numeric methods of class
 StrictMath, all implementations of the equivalent
 functions of class Math are not defined to return the
 bit-for-bit same results.  This relaxation permits
 better-performing implementations where strict reproducibility is
 not required.
 
 
By default many of the Math methods simply call
 the equivalent method in StrictMath for their
 implementation.  Code generators are encouraged to use
 platform-specific native libraries or microprocessor instructions,
 where available, to provide higher-performance implementations of
 Math methods.  Such higher-performance
 implementations still must conform to the specification for
 Math.
 
 
The quality of implementation specifications concern two
 properties, accuracy of the returned result and monotonicity of the
 method.  Accuracy of the floating-point Math methods
 is measured in terms of ulps, units in the last place.  For
 a given floating-point format, an ulp of a specific real number
 value is the distance between the two floating-point values
 bracketing that numerical value.  When discussing the accuracy of a
 method as a whole rather than at a specific argument, the number of
 ulps cited is for the worst-case error at any argument.  If a
 method always has an error less than 0.5 ulps, the method always
 returns the floating-point number nearest the exact result; such a
 method is correctly rounded.  A correctly rounded method is
 generally the best a floating-point approximation can be; however,
 it is impractical for many floating-point methods to be correctly
 rounded.  Instead, for the Math class, a larger error
 bound of 1 or 2 ulps is allowed for certain methods.  Informally,
 with a 1 ulp error bound, when the exact result is a representable
 number, the exact result should be returned as the computed result;
 otherwise, either of the two floating-point values which bracket
 the exact result may be returned.  For exact results large in
 magnitude, one of the endpoints of the bracket may be infinite.
 Besides accuracy at individual arguments, maintaining proper
 relations between the method at different arguments is also
 important.  Therefore, most methods with more than 0.5 ulp errors
 are required to be semi-monotonic: whenever the mathematical
 function is non-decreasing, so is the floating-point approximation,
 likewise, whenever the mathematical function is non-increasing, so
 is the floating-point approximation.  Not all approximations that
 have 1 ulp accuracy will automatically meet the monotonicity
 requirements.
| Field Summary | |
|---|---|
| static double | EThe doublevalue that is closer than any other to
 e, the base of the natural logarithms. | 
| static double | PIThe doublevalue that is closer than any other to
 pi, the ratio of the circumference of a circle to its
 diameter. | 
| Method Summary | |
|---|---|
| static double | abs(double a)Returns the absolute value of a doublevalue. | 
| static float | abs(float a)Returns the absolute value of a floatvalue. | 
| static int | abs(int a)Returns the absolute value of an intvalue. | 
| static long | abs(long a)Returns the absolute value of a longvalue. | 
| static double | acos(double a)Returns the arc cosine of a value; the returned angle is in the range 0.0 through pi. | 
| static double | asin(double a)Returns the arc sine of a value; the returned angle is in the range -pi/2 through pi/2. | 
| static double | atan(double a)Returns the arc tangent of a value; the returned angle is in the range -pi/2 through pi/2. | 
| static double | atan2(double y,
      double x)Returns the angle theta from the conversion of rectangular coordinates ( x,y) to polar
 coordinates (r, theta). | 
| static double | cbrt(double a)Returns the cube root of a doublevalue. | 
| static double | ceil(double a)Returns the smallest (closest to negative infinity) doublevalue that is greater than or equal to the
 argument and is equal to a mathematical integer. | 
| static double | copySign(double magnitude,
         double sign)Returns the first floating-point argument with the sign of the second floating-point argument. | 
| static float | copySign(float magnitude,
         float sign)Returns the first floating-point argument with the sign of the second floating-point argument. | 
| static double | cos(double a)Returns the trigonometric cosine of an angle. | 
| static double | cosh(double x)Returns the hyperbolic cosine of a doublevalue. | 
| static double | exp(double a)Returns Euler's number e raised to the power of a doublevalue. | 
| static double | expm1(double x)Returns ex -1. | 
| static double | floor(double a)Returns the largest (closest to positive infinity) doublevalue that is less than or equal to the
 argument and is equal to a mathematical integer. | 
| static int | getExponent(double d)Returns the unbiased exponent used in the representation of a double. | 
| static int | getExponent(float f)Returns the unbiased exponent used in the representation of a float. | 
| static double | hypot(double x,
      double y)Returns sqrt(x2 +y2) without intermediate overflow or underflow. | 
| static double | IEEEremainder(double f1,
              double f2)Computes the remainder operation on two arguments as prescribed by the IEEE 754 standard. | 
| static double | log(double a)Returns the natural logarithm (base e) of a doublevalue. | 
| static double | log10(double a)Returns the base 10 logarithm of a doublevalue. | 
| static double | log1p(double x)Returns the natural logarithm of the sum of the argument and 1. | 
| static double | max(double a,
    double b)Returns the greater of two doublevalues. | 
| static float | max(float a,
    float b)Returns the greater of two floatvalues. | 
| static int | max(int a,
    int b)Returns the greater of two intvalues. | 
| static long | max(long a,
    long b)Returns the greater of two longvalues. | 
| static double | min(double a,
    double b)Returns the smaller of two doublevalues. | 
| static float | min(float a,
    float b)Returns the smaller of two floatvalues. | 
| static int | min(int a,
    int b)Returns the smaller of two intvalues. | 
| static long | min(long a,
    long b)Returns the smaller of two longvalues. | 
| static double | nextAfter(double start,
          double direction)Returns the floating-point number adjacent to the first argument in the direction of the second argument. | 
| static float | nextAfter(float start,
          double direction)Returns the floating-point number adjacent to the first argument in the direction of the second argument. | 
| static double | nextUp(double d)Returns the floating-point value adjacent to din
 the direction of positive infinity. | 
| static float | nextUp(float f)Returns the floating-point value adjacent to fin
 the direction of positive infinity. | 
| static double | pow(double a,
    double b)Returns the value of the first argument raised to the power of the second argument. | 
| static double | random()Returns a doublevalue with a positive sign, greater 
 than or equal to0.0and less than1.0. | 
| static double | rint(double a)Returns the doublevalue that is closest in value
 to the argument and is equal to a mathematical integer. | 
| static long | round(double a)Returns the closest longto the argument. | 
| static int | round(float a)Returns the closest intto the argument. | 
| static double | scalb(double d,
      int scaleFactor)Return d×
 2scaleFactorrounded as if performed
 by a single correctly rounded floating-point multiply to a
 member of the double value set. | 
| static float | scalb(float f,
      int scaleFactor)Return f×
 2scaleFactorrounded as if performed
 by a single correctly rounded floating-point multiply to a
 member of the float value set. | 
| static double | signum(double d)Returns the signum function of the argument; zero if the argument is zero, 1.0 if the argument is greater than zero, -1.0 if the argument is less than zero. | 
| static float | signum(float f)Returns the signum function of the argument; zero if the argument is zero, 1.0f if the argument is greater than zero, -1.0f if the argument is less than zero. | 
| static double | sin(double a)Returns the trigonometric sine of an angle. | 
| static double | sinh(double x)Returns the hyperbolic sine of a doublevalue. | 
| static double | sqrt(double a)Returns the correctly rounded positive square root of a doublevalue. | 
| static double | tan(double a)Returns the trigonometric tangent of an angle. | 
| static double | tanh(double x)Returns the hyperbolic tangent of a doublevalue. | 
| static double | toDegrees(double angrad)Converts an angle measured in radians to an approximately equivalent angle measured in degrees. | 
| static double | toRadians(double angdeg)Converts an angle measured in degrees to an approximately equivalent angle measured in radians. | 
| static double | ulp(double d)Returns the size of an ulp of the argument. | 
| static float | ulp(float f)Returns the size of an ulp of the argument. | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Field Detail | 
|---|
public static final double E
double value that is closer than any other to
 e, the base of the natural logarithms.
public static final double PI
double value that is closer than any other to
 pi, the ratio of the circumference of a circle to its
 diameter.
| Method Detail | 
|---|
public static double sin(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - an angle, in radians.
public static double cos(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - an angle, in radians.
public static double tan(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - an angle, in radians.
public static double asin(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - the value whose arc sine is to be returned.
public static double acos(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - the value whose arc cosine is to be returned.
public static double atan(double a)
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - the value whose arc tangent is to be returned.
public static double toRadians(double angdeg)
angdeg - an angle, in degrees
angdeg
          in radians.public static double toDegrees(double angrad)
cos(toRadians(90.0)) to exactly
 equal 0.0.
angrad - an angle, in radians
angrad
          in degrees.public static double exp(double a)
double value.  Special cases:
 The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - the exponent to raise e to.
a, 
          where e is the base of the natural logarithms.public static double log(double a)
double
 value.  Special cases:
 The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - a value
a, the natural logarithm of
          a.public static double log10(double a)
double value.
 Special cases:
 The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - a value
a.public static double sqrt(double a)
double value.
 Special cases:
 double value closest to 
 the true mathematical square root of the argument value.
a - a value.
a.
          If the argument is NaN or less than zero, the result is NaN.public static double cbrt(double a)
double value.  For
 positive finite x, cbrt(-x) ==
 -cbrt(x); that is, the cube root of a negative value is
 the negative of the cube root of that value's magnitude.
 
 Special cases: 
 The computed result must be within 1 ulp of the exact result.
a - a value.
a.
public static double IEEEremainder(double f1,
                                   double f2)
f1 - f2 × n,
 where n is the mathematical integer closest to the exact 
 mathematical value of the quotient f1/f2, and if two 
 mathematical integers are equally close to f1/f2, 
 then n is the integer that is even. If the remainder is 
 zero, its sign is the same as the sign of the first argument. 
 Special cases:
 
f1 - the dividend.f2 - the divisor.
f1 is divided by
          f2.public static double ceil(double a)
double value that is greater than or equal to the
 argument and is equal to a mathematical integer. Special cases:
 Math.ceil(x) is exactly the
 value of -Math.floor(-x).
a - a value.
public static double floor(double a)
double value that is less than or equal to the
 argument and is equal to a mathematical integer. Special cases:
 
a - a value.
public static double rint(double a)
double value that is closest in value
 to the argument and is equal to a mathematical integer. If two
 double values that are mathematical integers are
 equally close, the result is the integer value that is
 even. Special cases:
 
a - a double value.
a that is
          equal to a mathematical integer.
public static double atan2(double y,
                           double x)
x, y) to polar
 coordinates (r, theta).
 This method computes the phase theta by computing an arc tangent
 of y/x in the range of -pi to pi. Special 
 cases:
 double value closest to pi. 
 double value closest to -pi. 
 double value closest to pi/2. 
 double value closest to -pi/2. 
 double value closest to pi/4. 
 double 
 value closest to 3*pi/4. 
 double value 
 closest to -pi/4. 
 double value closest to -3*pi/4.The computed result must be within 2 ulps of the exact result. Results must be semi-monotonic.
y - the ordinate coordinatex - the abscissa coordinate
public static double pow(double a,
                         double b)
double value.(In the foregoing descriptions, a floating-point value is
 considered to be an integer if and only if it is finite and a
 fixed point of the method ceil or,
 equivalently, a fixed point of the method floor. A value is a fixed point of a one-argument
 method if and only if the result of applying the method to the
 value is equal to the value.)
 
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
a - the base.b - the exponent.
ab.public static int round(float a)
int to the argument. The 
 result is rounded to an integer by adding 1/2, taking the 
 floor of the result, and casting the result to type int. 
 In other words, the result is equal to the value of the expression:
 (int)Math.floor(a + 0.5f)
Special cases:
Integer.MIN_VALUE, the result is 
 equal to the value of Integer.MIN_VALUE. 
 Integer.MAX_VALUE, the result is 
 equal to the value of Integer.MAX_VALUE.
a - a floating-point value to be rounded to an integer.
int value.Integer.MAX_VALUE, 
Integer.MIN_VALUEpublic static long round(double a)
long to the argument. The result 
 is rounded to an integer by adding 1/2, taking the floor of the 
 result, and casting the result to type long. In other 
 words, the result is equal to the value of the expression:
 (long)Math.floor(a + 0.5d)
Special cases:
Long.MIN_VALUE, the result is 
 equal to the value of Long.MIN_VALUE. 
 Long.MAX_VALUE, the result is 
 equal to the value of Long.MAX_VALUE.
a - a floating-point value to be rounded to a 
                long.
long value.Long.MAX_VALUE, 
Long.MIN_VALUEpublic static double random()
double value with a positive sign, greater 
 than or equal to 0.0 and less than 1.0. 
 Returned values are chosen pseudorandomly with (approximately) 
 uniform distribution from that range. 
 
 When this method is first called, it creates a single new pseudorandom-number generator, exactly as if by the expression
This new pseudorandom-number generator is used thereafter for all calls to this method and is used nowhere else.new java.util.Random
This method is properly synchronized to allow correct use by more than one thread. However, if many threads need to generate pseudorandom numbers at a great rate, it may reduce contention for each thread to have its own pseudorandom-number generator.
double greater than or equal 
 to 0.0 and less than 1.0.Random.nextDouble()public static int abs(int a)
int value.
 If the argument is not negative, the argument is returned.
 If the argument is negative, the negation of the argument is returned. 
 
 Note that if the argument is equal to the value of
 Integer.MIN_VALUE, the most negative representable
 int value, the result is that same value, which is
 negative.
a - the argument whose absolute value is to be determined
Integer.MIN_VALUEpublic static long abs(long a)
long value.
 If the argument is not negative, the argument is returned.
 If the argument is negative, the negation of the argument is returned. 
 
 Note that if the argument is equal to the value of
 Long.MIN_VALUE, the most negative representable
 long value, the result is that same value, which
 is negative.
a - the argument whose absolute value is to be determined
Long.MIN_VALUEpublic static float abs(float a)
float value.
 If the argument is not negative, the argument is returned.
 If the argument is negative, the negation of the argument is returned.
 Special cases:
 Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))
a - the argument whose absolute value is to be determined
public static double abs(double a)
double value.
 If the argument is not negative, the argument is returned.
 If the argument is negative, the negation of the argument is returned.
 Special cases:
 Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1)
a - the argument whose absolute value is to be determined
public static int max(int a,
                      int b)
int values. That is, the 
 result is the argument closer to the value of 
 Integer.MAX_VALUE. If the arguments have the same value, 
 the result is that same value.
a - an argument.b - another argument.
a and b.Long.MAX_VALUE
public static long max(long a,
                       long b)
long values. That is, the 
 result is the argument closer to the value of 
 Long.MAX_VALUE. If the arguments have the same value, 
 the result is that same value.
a - an argument.b - another argument.
a and b.Long.MAX_VALUE
public static float max(float a,
                        float b)
float values.  That is,
 the result is the argument closer to positive infinity. If the
 arguments have the same value, the result is that same
 value. If either value is NaN, then the result is NaN.  Unlike
 the numerical comparison operators, this method considers
 negative zero to be strictly smaller than positive zero. If one
 argument is positive zero and the other negative zero, the
 result is positive zero.
a - an argument.b - another argument.
a and b.
public static double max(double a,
                         double b)
double values.  That
 is, the result is the argument closer to positive infinity. If
 the arguments have the same value, the result is that same
 value. If either value is NaN, then the result is NaN.  Unlike
 the numerical comparison operators, this method considers
 negative zero to be strictly smaller than positive zero. If one
 argument is positive zero and the other negative zero, the
 result is positive zero.
a - an argument.b - another argument.
a and b.
public static int min(int a,
                      int b)
int values. That is,
 the result the argument closer to the value of
 Integer.MIN_VALUE.  If the arguments have the same
 value, the result is that same value.
a - an argument.b - another argument.
a and b.Long.MIN_VALUE
public static long min(long a,
                       long b)
long values. That is,
 the result is the argument closer to the value of
 Long.MIN_VALUE. If the arguments have the same
 value, the result is that same value.
a - an argument.b - another argument.
a and b.Long.MIN_VALUE
public static float min(float a,
                        float b)
float values.  That is,
 the result is the value closer to negative infinity. If the
 arguments have the same value, the result is that same
 value. If either value is NaN, then the result is NaN.  Unlike
 the numerical comparison operators, this method considers
 negative zero to be strictly smaller than positive zero.  If
 one argument is positive zero and the other is negative zero,
 the result is negative zero.
a - an argument.b - another argument.
a and b.
public static double min(double a,
                         double b)
double values.  That
 is, the result is the value closer to negative infinity. If the
 arguments have the same value, the result is that same
 value. If either value is NaN, then the result is NaN.  Unlike
 the numerical comparison operators, this method considers
 negative zero to be strictly smaller than positive zero. If one
 argument is positive zero and the other is negative zero, the
 result is negative zero.
a - an argument.b - another argument.
a and b.public static double ulp(double d)
double value is the positive distance between this
 floating-point value and the double value next
 larger in magnitude.  Note that for non-NaN x,
 ulp(-x) == ulp(x).
 
 Special Cases:
Double.MIN_VALUE.
 Double.MAX_VALUE, then
 the result is equal to 2971.
 
d - the floating-point value whose ulp is to be returned
public static float ulp(float f)
float value is the positive distance between this
 floating-point value and the float value next
 larger in magnitude.  Note that for non-NaN x,
 ulp(-x) == ulp(x).
 
 Special Cases:
Float.MIN_VALUE.
 Float.MAX_VALUE, then
 the result is equal to 2104.
 
f - the floating-point value whose ulp is to be returned
public static double signum(double d)
Special Cases:
d - the floating-point value whose signum is to be returned
public static float signum(float f)
Special Cases:
f - the floating-point value whose signum is to be returned
public static double sinh(double x)
double value.
 The hyperbolic sine of x is defined to be
 (ex - e-x)/2
 where e is Euler's number.
 Special cases:
The computed result must be within 2.5 ulps of the exact result.
x - The number whose hyperbolic sine is to be returned.
x.public static double cosh(double x)
double value.
 The hyperbolic cosine of x is defined to be
 (ex + e-x)/2
 where e is Euler's number.
 Special cases:
1.0.
 The computed result must be within 2.5 ulps of the exact result.
x - The number whose hyperbolic cosine is to be returned.
x.public static double tanh(double x)
double value.
 The hyperbolic tangent of x is defined to be
 (ex - e-x)/(ex + e-x),
 in other words, sinh(x)/cosh(x).  Note
 that the absolute value of the exact tanh is always less than
 1.
 Special cases:
+1.0.
 -1.0.
  
 The computed result must be within 2.5 ulps of the exact result.
 The result of tanh for any finite input must have
 an absolute value less than or equal to 1.  Note that once the
 exact result of tanh is within 1/2 of an ulp of the limit value
 of ±1, correctly signed ±1.0 should
 be returned.
x - The number whose hyperbolic tangent is to be returned.
x.
public static double hypot(double x,
                           double y)
Special cases:
The computed result must be within 1 ulp of the exact result. If one parameter is held constant, the results must be semi-monotonic in the other parameter.
x - a valuey - a value
public static double expm1(double x)
expm1(x) + 1 is much closer to the true
 result of ex than exp(x).
 Special cases:
The computed result must be within 1 ulp of the exact result.
 Results must be semi-monotonic.  The result of
 expm1 for any finite input must be greater than or
 equal to -1.0.  Note that once the exact result of
 ex - 1 is within 1/2
 ulp of the limit value -1, -1.0 should be
 returned.
x - the exponent to raise e to in the computation of
              ex -1.
x - 1.public static double log1p(double x)
x, the result of
 log1p(x) is much closer to the true result of ln(1
 + x) than the floating-point evaluation of
 log(1.0+x).
 Special cases:
The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
x - a value
x + 1), the natural
 log of x + 1
public static double copySign(double magnitude,
                              double sign)
StrictMath.copySign
 method, this method does not require NaN sign
 arguments to be treated as positive values; implementations are
 permitted to treat some NaN arguments as positive and other NaN
 arguments as negative to allow greater performance.
magnitude - the parameter providing the magnitude of the resultsign - the parameter providing the sign of the result
magnitude
 and the sign of sign.
public static float copySign(float magnitude,
                             float sign)
StrictMath.copySign
 method, this method does not require NaN sign
 arguments to be treated as positive values; implementations are
 permitted to treat some NaN arguments as positive and other NaN
 arguments as negative to allow greater performance.
magnitude - the parameter providing the magnitude of the resultsign - the parameter providing the sign of the result
magnitude
 and the sign of sign.public static int getExponent(float f)
float.  Special cases:
 Float.MAX_EXPONENT + 1.
 Float.MIN_EXPONENT -1.
 
f - a float value
public static int getExponent(double d)
double.  Special cases:
 Double.MAX_EXPONENT + 1.
 Double.MIN_EXPONENT -1.
 
d - a double value
public static double nextAfter(double start,
                               double direction)
Special cases:
direction
 is returned unchanged (as implied by the requirement of
 returning the second argument if the arguments compare as
 equal).
 start is
 ±Double.MIN_VALUE and direction
 has a value such that the result should have a smaller
 magnitude, then a zero with the same sign as start
 is returned.
 start is infinite and
 direction has a value such that the result should
 have a smaller magnitude, Double.MAX_VALUE with the
 same sign as start is returned.
 start is equal to ±
 Double.MAX_VALUE and direction has a
 value such that the result should have a larger magnitude, an
 infinity with same sign as start is returned.
 
start - starting floating-point valuedirection - value indicating which of
 start's neighbors or start should
 be returned
start in the
 direction of direction.
public static float nextAfter(float start,
                              double direction)
Special cases:
direction is returned.
 start is
 ±Float.MIN_VALUE and direction
 has a value such that the result should have a smaller
 magnitude, then a zero with the same sign as start
 is returned.
 start is infinite and
 direction has a value such that the result should
 have a smaller magnitude, Float.MAX_VALUE with the
 same sign as start is returned.
 start is equal to ±
 Float.MAX_VALUE and direction has a
 value such that the result should have a larger magnitude, an
 infinity with same sign as start is returned.
 
start - starting floating-point valuedirection - value indicating which of
 start's neighbors or start should
 be returned
start in the
 direction of direction.public static double nextUp(double d)
d in
 the direction of positive infinity.  This method is
 semantically equivalent to nextAfter(d,
 Double.POSITIVE_INFINITY); however, a nextUp
 implementation may run faster than its equivalent
 nextAfter call.
 Special Cases:
Double.MIN_VALUE
 
d - starting floating-point value
public static float nextUp(float f)
f in
 the direction of positive infinity.  This method is
 semantically equivalent to nextAfter(f,
 Float.POSITIVE_INFINITY); however, a nextUp
 implementation may run faster than its equivalent
 nextAfter call.
 Special Cases:
Float.MIN_VALUE
 
f - starting floating-point value
public static double scalb(double d,
                           int scaleFactor)
d ×
 2scaleFactor rounded as if performed
 by a single correctly rounded floating-point multiply to a
 member of the double value set.  See the Java
 Language Specification for a discussion of floating-point
 value sets.  If the exponent of the result is between Double.MIN_EXPONENT and Double.MAX_EXPONENT, the
 answer is calculated exactly.  If the exponent of the result
 would be larger than Double.MAX_EXPONENT, an
 infinity is returned.  Note that if the result is subnormal,
 precision may be lost; that is, when scalb(x, n)
 is subnormal, scalb(scalb(x, n), -n) may not equal
 x.  When the result is non-NaN, the result has the same
 sign as d.
Special cases:
d - number to be scaled by a power of two.scaleFactor - power of 2 used to scale d
d × 2scaleFactor
public static float scalb(float f,
                          int scaleFactor)
f ×
 2scaleFactor rounded as if performed
 by a single correctly rounded floating-point multiply to a
 member of the float value set.  See the Java
 Language Specification for a discussion of floating-point
 value sets.  If the exponent of the result is between Float.MIN_EXPONENT and Float.MAX_EXPONENT, the
 answer is calculated exactly.  If the exponent of the result
 would be larger than Float.MAX_EXPONENT, an
 infinity is returned.  Note that if the result is subnormal,
 precision may be lost; that is, when scalb(x, n)
 is subnormal, scalb(scalb(x, n), -n) may not equal
 x.  When the result is non-NaN, the result has the same
 sign as f.
Special cases:
f - number to be scaled by a power of two.scaleFactor - power of 2 used to scale f
f × 2scaleFactor| 
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