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wxDialog

A dialog box is a window with a title bar and sometimes a system menu, which can be moved around the screen. It can contain controls and other windows and is often used to allow the user to make some choice or to answer a question.

Dialog Buttons

The dialog usually contains either a single button allowing to close the dialog or two buttons, one accepting the changes and the other one discarding them (such button, if present, is automatically activated if the user presses the "Esc" key). By default, buttons with the standard wxID_OK and wxID_CANCEL identifiers behave as expected. Starting with wxWidgets 2.7 it is also possible to use a button with a different identifier instead, see SetAffirmativeId and SetEscapeId.

Also notice that the CreateButtonSizer() should be used to create the buttons appropriate for the current platform and positioned correctly (including their order which is platform-dependent).

Derived from

wxTopLevelWindow
wxWindow
wxEvtHandler
wxObject

Include files

<wx/dialog.h>

Modal and modeless dialogs

There are two kinds of dialog -- modal and modeless. A modal dialog blocks program flow and user input on other windows until it is dismissed, whereas a modeless dialog behaves more like a frame in that program flow continues, and input in other windows is still possible. To show a modal dialog you should use the ShowModal method while to show a dialog modelessly you simply use Show, just as with frames.

Note that the modal dialog is one of the very few examples of wxWindow-derived objects which may be created on the stack and not on the heap. In other words, although this code snippet:

    void AskUser()
    {
        MyAskDialog *dlg = new MyAskDialog(...);
        if ( dlg->ShowModal() == wxID_OK )
            ...
        //else: dialog was cancelled or some another button pressed

        dlg->Destroy();
    }
works, you can also achieve the same result by using a simpler code fragment below:

    void AskUser()
    {
        MyAskDialog dlg(...);
        if ( dlg.ShowModal() == wxID_OK )
            ...

        // no need to call Destroy() here
    }
An application can define a wxCloseEvent handler for the dialog to respond to system close events.

Window styles

wxCAPTION Puts a caption on the dialog box.
wxDEFAULT_DIALOG_STYLE Equivalent to a combination of wxCAPTION, wxCLOSE_BOX and wxSYSTEM_MENU (the last one is not used under Unix)
wxRESIZE_BORDER Display a resizeable frame around the window.
wxSYSTEM_MENU Display a system menu.
wxCLOSE_BOX Displays a close box on the frame.
wxMAXIMIZE_BOX Displays a maximize box on the dialog.
wxMINIMIZE_BOX Displays a minimize box on the dialog.
wxTHICK_FRAME Display a thick frame around the window.
wxSTAY_ON_TOP The dialog stays on top of all other windows.
wxNO_3D Under Windows, specifies that the child controls should not have 3D borders unless specified in the control.
wxDIALOG_NO_PARENT By default, a dialog created with a NULL parent window will be given the application's top level window as parent. Use this style to prevent this from happening and create an orphan dialog. This is not recommended for modal dialogs.
wxDIALOG_EX_CONTEXTHELP Under Windows, puts a query button on the caption. When pressed, Windows will go into a context-sensitive help mode and wxWidgets will send a wxEVT_HELP event if the user clicked on an application window. Note that this is an extended style and must be set by calling SetExtraStyle before Create is called (two-step construction).
wxDIALOG_EX_METAL On Mac OS X, frames with this style will be shown with a metallic look. This is an extra style.

Under Unix or Linux, MWM (the Motif Window Manager) or other window managers recognizing the MHM hints should be running for any of these styles to have an effect.

See also Generic window styles.

See also

wxDialog overview, wxFrame, Validator overview

Members

wxDialog::wxDialog
wxDialog::~wxDialog
wxDialog::Centre
wxDialog::Create
wxDialog::CreateButtonSizer
wxDialog::CreateSeparatedButtonSizer
wxDialog::CreateStdDialogButtonSizer
wxDialog::DoOK
wxDialog::EndModal
wxDialog::GetAffirmativeId
wxDialog::GetEscapeId
wxDialog::GetReturnCode
wxDialog::GetToolBar
wxDialog::Iconize
wxDialog::IsIconized
wxDialog::IsModal
wxDialog::OnSysColourChanged
wxDialog::SetAffirmativeId
wxDialog::SetEscapeId
wxDialog::SetIcon
wxDialog::SetIcons
wxDialog::SetModal
wxDialog::SetReturnCode
wxDialog::Show
wxDialog::ShowModal


wxDialog::wxDialog

wxDialog()

Default constructor.

wxDialog(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = "dialogBox")

Constructor.

Parameters

parent

id

title

pos

size

style

name

See also

wxDialog::Create


wxDialog::~wxDialog

~wxDialog()

Destructor. Deletes any child windows before deleting the physical window.


wxDialog::Centre

void Centre(int direction = wxBOTH)

Centres the dialog box on the display.

Parameters

direction


wxDialog::Create

bool Create(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = "dialogBox")

Used for two-step dialog box construction. See wxDialog::wxDialog for details.


wxDialog::CreateButtonSizer

wxSizer* CreateButtonSizer(long flags)

Creates a sizer with standard buttons. flags is a bit list of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxHELP, wxNO_DEFAULT.

The sizer lays out the buttons in a manner appropriate to the platform.

This function uses CreateStdDialogButtonSizer internally for most platforms but doesn't create the sizer at all for the platforms with hardware buttons (such as smartphones) for which it sets up the hardware buttons appropriately and returns NULL, so don't forget to test that the return value is valid before using it.


wxDialog::CreateSeparatedButtonSizer

wxSizer* CreateSeparatedButtonSizer(long flags)

Creates a sizer with standard buttons using CreateButtonSizer separated from the rest of the dialog contents by a horizontal wxStaticLine.

Please notice that just like CreateButtonSizer() this function may return NULL if no buttons were created.


wxDialog::CreateStdDialogButtonSizer

wxStdDialogButtonSizer* CreateStdDialogButtonSizer(long flags)

Creates a wxStdDialogButtonSizer with standard buttons. flags is a bit list of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxHELP, wxNO_DEFAULT.

The sizer lays out the buttons in a manner appropriate to the platform.


wxDialog::DoOK

virtual bool DoOK()

This function is called when the titlebar OK button is pressed (PocketPC only). A command event for the identifier returned by GetAffirmativeId is sent by default. You can override this function. If the function returns false, wxWidgets will call Close() for the dialog.


wxDialog::EndModal

void EndModal(int retCode)

Ends a modal dialog, passing a value to be returned from the wxDialog::ShowModal invocation.

Parameters

retCode

See also

wxDialog::ShowModal, wxDialog::GetReturnCode, wxDialog::SetReturnCode


wxDialog::GetAffirmativeId

int GetAffirmativeId() const

Gets the identifier of the button which works like standard OK button in this dialog.

See also

wxDialog::SetAffirmativeId


wxDialog::GetEscapeId

int GetEscapeId() const

Gets the identifier of the button to map presses of ESC button to.

See also

wxDialog::SetEscapeId


wxDialog::GetReturnCode

int GetReturnCode()

Gets the return code for this window.

Remarks

A return code is normally associated with a modal dialog, where wxDialog::ShowModal returns a code to the application.

See also

wxDialog::SetReturnCode, wxDialog::ShowModal, wxDialog::EndModal


wxDialog::GetToolBar

wxToolBar* GetToolBar() const

On PocketPC, a dialog is automatically provided with an empty toolbar. GetToolBar allows you to access the toolbar and add tools to it. Removing tools and adding arbitrary controls are not currently supported.

This function is not available on any other platform.


wxDialog::Iconize

void Iconize(const bool iconize)

Iconizes or restores the dialog. Windows only.

Parameters

iconize

Remarks

Note that in Windows, iconization has no effect since dialog boxes cannot be iconized. However, applications may need to explicitly restore dialog boxes under Motif which have user-iconizable frames, and under Windows calling Iconize(false) will bring the window to the front, as does Show(true).


wxDialog::IsIconized

bool IsIconized() const

Returns true if the dialog box is iconized. Windows only.

Remarks

Always returns false under Windows since dialogs cannot be iconized.


wxDialog::IsModal

bool IsModal() const

Returns true if the dialog box is modal, false otherwise.


wxDialog::OnSysColourChanged

void OnSysColourChanged(wxSysColourChangedEvent& event)

The default handler for wxEVT_SYS_COLOUR_CHANGED.

Parameters

event

Remarks

Changes the dialog's colour to conform to the current settings (Windows only). Add an event table entry for your dialog class if you wish the behaviour to be different (such as keeping a user-defined background colour). If you do override this function, call wxEvent::Skip to propagate the notification to child windows and controls.

See also

wxSysColourChangedEvent


wxDialog::SetAffirmativeId

void SetAffirmativeId(int id)

Sets the identifier to be used as OK button. When the button with this identifier is pressed, the dialog calls Validate and wxWindow::TransferDataFromWindow and, if they both return true, closes the dialog with wxID_OK return code.

Also, when the user presses a hardware OK button on the devices having one or the special OK button in the PocketPC title bar, an event with this id is generated.

By default, the affirmative id is wxID_OK.

See also

wxDialog::GetAffirmativeId, wxDialog::SetEscapeId


wxDialog::SetEscapeId

void SetEscapeId(int id)

Sets the identifier of the button which should work like the standard CANCEL button in this dialog. When the button with this id is clicked, the dialog is closed. Also, when the user presses ESC key in the dialog or closes the dialog using the close button in the title bar, this is mapped to the click of the button with the specified id.

By default, the escape id is the special value wxID_ANY meaning that wxID_CANCEL button is used if it's present in the dialog and otherwise the button with GetAffirmativeId() is used. Another special value for id is wxID_NONE meaning that ESC presses should be ignored. If any other value is given, it is interpreted as the id of the button to map the escape key to.


wxDialog::SetIcon

void SetIcon(const wxIcon& icon)

Sets the icon for this dialog.

Parameters

icon

See also wxIcon.


wxDialog::SetIcons

void SetIcons(const wxIconBundle& icons)

Sets the icons for this dialog.

Parameters

icons

See also wxIconBundle.


wxDialog::SetModal

void SetModal(const bool flag)

NB: This function is deprecated and doesn't work for all ports, just use ShowModal to show a modal dialog instead.

Allows the programmer to specify whether the dialog box is modal (wxDialog::Show blocks control until the dialog is hidden) or modeless (control returns immediately).

Parameters

flag


wxDialog::SetReturnCode

void SetReturnCode(int retCode)

Sets the return code for this window.

Parameters

retCode

Remarks

A return code is normally associated with a modal dialog, where wxDialog::ShowModal returns a code to the application. The function wxDialog::EndModal calls SetReturnCode.

See also

wxDialog::GetReturnCode, wxDialog::ShowModal, wxDialog::EndModal


wxDialog::Show

bool Show(const bool show)

Hides or shows the dialog.

Parameters

show

Remarks

The preferred way of dismissing a modal dialog is to use wxDialog::EndModal.


wxDialog::ShowModal

int ShowModal()

Shows a modal dialog. Program flow does not return until the dialog has been dismissed with wxDialog::EndModal.

Return value

The return value is the value set with wxDialog::SetReturnCode.

See also

wxDialog::EndModal, wxDialog:GetReturnCode, wxDialog::SetReturnCode