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    Spotify Says 'Anti-Copyright Extremists' Scraped Its Library
    A group of activists has scraped Spotify's entire library, accessing 256 million rows of track metadata and 86 million audio files totaling roughly 300TB of data. The metadata has been released via Anna's Archive, a search engine for "shadow libraries" that previously focused on books. Spotify described the activists as "anti-copyright extremists who've previously pirated content from YouTube and other platforms" and confirmed it is actively investigating the incident. The activists claim this represents "the world's first 'preservation archive' for music which is fully open" and covers "around 99.6% of listens." They appear to have used Spotify's public web API to scrape the metadata and circumvented DRM to access audio files. Spotify insists that this is not a security breach affecting user data. Though the more pressing concern for the music industry may be AI training rather than pirate streaming services -- similar YouTube datasets have reportedly been used by unlicensed generative AI music services.

    Read more of this story at Slashdot.

    Is Xbox Betting on Cross-Platform Gaming?
    A "slew of layoffs, price hikes and studio closures" for Microsoft's Xbox "have led many to declare — not for the first time — that the Xbox is dead," reports CNBC. Or is it just changing its business model? The company's overall gaming revenue decreased 2% year-over-year, with a 29% dip in Xbox hardware sales, according to Microsoft's first-quarter earnings for fiscal 2026. The broader console industry has been in a major slump, with hardware spending down 27% year-over-year in November, which is typically a busy shopping month, according to a recent report from research firm Circana. It was the worst November in two decades, IGN reported, citing Circana data. Combined Switch and Switch 2 unit sales were down more than 10% during the month and PS5 sales were down more than 40%, IGN said. But the Xbox Series hardware took the biggest beating, with a dramatic 70% drop in sales...Microsoft's Xbox Series S and Series X, at 1.7 million units, couldn't outsell the original Nintendo Switch, which launched in 2017 and has sold 3.4 million units so far this year, data from game sales tracking site VGChartz estimated... Microsoft CEO Satya Nadella said in a recent interview with the TBPN podcast that the company's gaming business model will look to be "everywhere in every platform," from consoles to TV to mobile. His comments also hinted that the next Xbox may function more like a PC. "It's kind of funny people think about the console and PC as two different things," Nadella said. "We built a console because we wanted to build a better PC, which could then perform for gaming. So I kind of want to revisit some of that conventional wisdom...." A source familiar with Xbox strategy told CNBC that the company is looking at creating an open system that enables players to jump between console, PC and cloud gaming — and any form of entertainment beyond gaming. [Wedbush analyst Michael Pachter told CNBC] that while Microsoft is not completely abandoning hardware, the company is splitting its audience into existing buyers interested in specialized consoles and everyone else. Xbox Game Pass subscription service, which gives subscribers access to games from a variety of publishers, is a clear example of this strategy... The growth in cloud gaming has been blistering. Xbox reported a record 34 million Game Pass subscribers in 2024 and a total Game Pass revenue of almost $5 billion over the last fiscal year. Xbox said in a November blog post that the number of cloud gaming hours from Game Pass subscribers was up 45% compared to the same time last year. The Microsoft subsidiary also said console players are "spending 45% more time cloud streaming on console and 24% more on other devices..." Despite gaming's scaling limitations, Microsoft seems committed to doing what it has done with the rest of its products — moving it to the cloud... [Xbox President Sarah] Bond recently said in an interview with Mashable that the idea of exclusive games is "antiquated" as the company has leaned into cross-platform gaming... Xbox is betting that cloud and cross-platform gaming are the future. For a decade, claims have been made about the death of the Xbox, and what comes next could fully spell the end, or bring a metamorphosis.

    Read more of this story at Slashdot.

    Apple Developer's Account Restored After Compromised Gift Card Incident
    "It's all fixed," says that Apple developer who was locked out of his Apple Account after redeeming a compromised Apple Gift Card. "A lovely man from Singapore, working for Apple Executive Relations, who has been calling me every so often for a couple of days, has let me know it's all fixed. It looks like the gift card I tried to redeem, which did not work for me, and did not credit my account, was already redeemed in some way (sounds like classic gift card tampering), and my account was caught by that. "Obviously it's unacceptable that this can happen, and I'm still trying to get more information out of him, but at least things are now mostly working. "Strangely, he did tell me to only ever buy gift cards from Apple themselves; I asked if that means Apple's supply chain of Blackhawk Network, InComm, and other gift card vendors is insecure, and he was unwilling to comment." Updates to his original blog post now include a frequently-asked questions list: Yes, I have the receipt for the card, including the activation receipt. Yes, the card was legitimately purchased, it's not from eBay. Yes, I have contacted the retailer. Yes, I do have backups... No, I don't know why parts of the account still kinda work, and parts don't. No, I didn't write this article with AI... Yes, Apple really did use emojis in their Live Chat...

    Read more of this story at Slashdot.

    In 2025 Scammers Have Stolen $835M from Americans Using Fake Customer Service Numbers
    They call it "the business-impersonator scam". And it's fooled 396,227 Americans in just the first nine months of 2025 — 18% more than the 335,785 in the same nine months of 2024. That's according to a Bloomberg reporter (who also fell for it in late November), citing the official statistics from America's Federal Trade Commission: Some pose as airline staff on social media and respond to consumer complaints. Others use texts or e-mails claiming to be an airline reporting a delayed or cancelled flight to phish for travellers' data. But the objective is always the same: to hit a stressed out, overwhelmed traveller at their most vulnerable. In my case, the scammer exploited weaknesses in Google's automated ad-screening system, so that fraudulent sponsored results rose to the top [They'd typed "United airlines agent on demand" into Google, and the top search result on their phone said United.com, had a 1-888 number next to it and said it had had 1M+ visits in past month. "It looked legit. I tapped the number..." ] After I reported the fake "United Airlines" ad to Google, via an online form for consumers, it was taken down. But a few days later, I entered the same search terms and the identical ad featuring the same 1-888 number was back at the top of my results. I reported it again, and it was quickly removed again... A [Google] spokesperson there said the company is constantly evolving its tactics "to stay ahead of bad actors." Of the 5.1 billion ads blocked by the company last year, she said, 415 million were taken down for "scam-related violations." Google updated its ads misrepresentation policy in 2024 to include "impersonating or falsely implying affiliation with a public figure, brand or organization to entice users to provide money or information." Still, many impostor ads slip through the cracks. "Reported losses from business-impostor scams in the United States rose 30 per cent, to US$835 million, in the first three quarters of 2025," the article points out (citing more figures from the America's Federal Trade Commision). An updated version of the article also includes a response from United Airlines. "We encourage customers to only use customer-service contact information that is listed on our website and app." And what happened to the scammed reporter? "I called American Express and contested the charge before cancelling my credit card. I then contacted Experian, one of the three major credit bureaus, to put a fraud alert on my file. Next, I filed a complaint with the FTC and reported the fake ad to Google. "American Express wound up resolving the dispute in my favour, but the memories of this chaotic Thanksgiving will stay with us forever. "

    Read more of this story at Slashdot.

    The U.S. Could Ban Chinese-Made Drones Used By Police Departments
    Tuesday the White House faces a deadline to decide "whether Chinese drone maker DJI Technologies poses a national security threat," reports Bloomberg. But their article notes it's "a decision with the potential to ground thousands of machines deployed by police and fire departments across the US." One person making the case against the drones is Mike Nathe, a North Dakota Republican state representative described by the Post as "at the forefront of a nationwide campaign sounding alarms about the Made-in-China aircraft." Nathe tells them that "People do not realize the security issue with these drones, the amount of information that's being funneled back to China on a daily basis." The president already signed anexecutive orderin June targeting "foreign control or exploitation" of America's drone supply chain. That came after Congress mandated a review to determine whether DJI deserves inclusion in a federal register of companies believed to endanger national security. If DJI doesn't get a clean bill of health for Christmas, it could join Huawei Technologies Co. Ltd. and ZTE Corp.on that Federal Communications Commission list. The designation would give the Trump administration authority to prevent new domestic sales or even impose a flight ban, affecting public agencies from New York to North Dakota to Nevada... The fleet used by public safety agencies nationwide exceeds about 25,000 aircraft, said Chris Fink, founder of Unmanned Vehicle Technologies LLC, a Fayetteville, Arkansas-based firm that advises law-enforcement clients. The overwhelming majority of those drones — called uncrewed aerial vehicles, or UAVs, in industry parlance — comes from China, said Jon Beal, president of theLaw Enforcement Drone Association, a training and advocacy group that counts DJI and some US competitors as corporate sponsors... Currently, at least half a dozen states havetargeted DJIand other Chinese-manufactured drones, including restrictions in Arkansas, Mississippi and Tennessee. A Nevada law prohibiting public agencies from using Chinese drones took effect in January... Legislators also took up the cause in Connecticut, which passed a law this year preventing public offices from using Chinese drones. Supporters said they're worried about these eyes in the skies being used for spying. "We're kind of sitting ducks," said Bob Duff, the Democratic majority leader in the state senate who promoted the legislation. "They are designed to infiltrate systems even when the users don't think that they will." One North Dakota sheriff's department complains U.S.-made drones are "at least double and triple the price out of the gate," according to the article, which adds that public safety officials "say it's difficult to find domestic alternatives that match DJI in price and performance." And DJI "wants an extension on the security review," according to the article, "saying Tuesday is too soon to make a conclusion."

    Read more of this story at Slashdot.

    Google Launches CO2 Battery Plants for Long-Duration Storage of Renewable Energy
    In July Google promised to scale the CO2 batteries of "Energy Dome" as a long-duration energy storage solution. Now IEEE Spectrum visits its first plant in Sardinia, where 2,000 tonnes of carbon dioxide power a turbine generating 20 MW over 10 hours — storing "large amounts of excess renewable energy until it's needed..." "Google likes the concept so much that it plans to rapidly deploy the facilities in all of its key data-center locations in Europe, the United States, and the Asia-Pacific region." Developed by the Milan-based company Energy Dome, the bubble and its surrounding machinery demonstrate a first-of-its-kind "CO2 Battery," as the company calls it... And in 2026, replicas of this plant will start popping up across the globe. We mean that literally. It takes just half a day to inflate the bubble. The rest of the facility takes less than two years to build and can be done just about anywhere there's 5 hectares of flat land. The first to build one outside of Sardinia will be one of India's largest power companies, NTPC Limited. The company expects to complete its CO2 Battery sometime in 2026 at the Kudgi power plant in Karnataka, in India. In Wisconsin, meanwhile, the public utility Alliant Energy received the all clear from authorities to begin construction of one in 2026 to supply power to 18,000 homes... The idea is to provide electricity-guzzling data centers with round-the-clock clean energy, even when the sun isn't shining or the wind isn't blowing. The partnership with Energy Dome, announced in July, marked Google's first investment in long-duration energy storage... CO2 Batteries check a lot of boxes that other approaches don't. They don't need special topography like pumped-hydro reservoirs do. They don't need critical minerals like electrochemical and other batteries do. They use components for which supply chains already exist. Their expected lifetime stretches nearly three times as long as lithium-ion batteries. And adding size and storage capacity to them significantly decreases cost per kilowatt-hour. Energy Dome expects its LDES solution to be 30 percent cheaper than lithium-ion. China has taken note. China Huadian Corp. and Dongfang Electric Corp. are reportedly building a CO2-based energy-storage facility in the Xinjiang region of northwest China. Google's senior lead for energy storage says they like how Energy Dome's solution can work in any region. "They can really plug and play this." And they expect Google to help the technology "reach a massive commercial stage."

    Read more of this story at Slashdot.

    Are 'Geek Gifts' Becoming Their Own Demographic?
    Long-time Slashdot reader destinyland wonders if "gifts for geeks" is the next big consumer demographic: For this year's holiday celebrations, Hallmark made a special Christmas tree ornament, a tiny monitor displaying screens from the classic video game "Oregon Trail." ("Recall the fun of leading a team of oxen and a wagon loaded with provisions from Missouri to the West....") Top sites and major brands are now targeting the "tech" demographic — including programmers, sysadmins and even vintage game enthusiasts — and when Hallmark and Amazon are chasing the same customers as GitHub and Copilot, you know there's been a strange yet meaningful shift in the culture... While AI was conquering the world, GitHub published its "Ultimate gift guide for the developer in your life" just as soon as doors opened on Black Friday. So if you're wondering, "Should I push to production on New Year's Eve?" GitHub recommends their new "GitHub Copilot Amazeball," which it describes as "GitHub's magical collectible ready to weigh in on your toughest calls !" Copilot isn't involved — questions are randomly matched to the answers printed on the side of a triangle-shaped die floating in water. "[Y]ou'll get answers straight from the repo of destiny with a simple shake," GitHub promises — just like the Magic 8 Ball of yore. "Get your hands on this must-have collectible and enjoy the cosmic guidance — no real context switching required!" And GitHub's "Gift Guide for Developers" also suggests GitHub-branded ugly holiday socks and keyboard keycaps with GitHub's mascots. But GitHub isn't the only major tech site with a shopping page targeting the geek demographic. Firefox is selling merchandise with its new mascot. Even the Free Software Foundation has its own shop, with Emacs T-shirts, GNU beanies and a stuffed baby gnu ("One of our most sought-after items ... "). Plus an FSF-branded antisurveillance webcam guard. Maybe Dr. Seuss can write a new book: "How the Geeks Stole Christmas." Because this newfound interest in the geek demographic seems to have spread to the largest sites of all. Google searches on "Gifts for Programmers" now point to a special page on Amazon with suggestions like Linux crossword puzzles. But what coder could resist a book called " Cooking for Programmers? "Each recipe is written as source code in a different programming language," explains the book's description... The book is filled with colorful recipes — thanks to syntax highlighting, which turns the letters red, blue and green. There are also real cooking instructions, but presented as an array of strings, with both ingredients and instructions ultimately logged as messages to the console... Some programmers might prefer their shirts from FreeWear.org, which donates part of the proceeds from every sale to its corresponding FOSS project or organization. (There are T-shirts for Linux, Gnome and the C programming language — and even one making a joke about how hard it is to exit Vim.) But maybe it all proves that there's something for everybody. That's the real heartwarming message behind these extra-geeky Christmas gifts — that in the end, tech is, after all, still a community, with its own hallowed traditions and shared celebrations. It's just that instead of singing Christmas carols, we make jokes about Vim.

    Read more of this story at Slashdot.

    'Confused' Waymos Stopped in Intersections During San Francisco Power Outage
    "On Saturday, videos shared widely on social media showed Waymo vehicles stopped mid-intersection with hazard lights flashing, forcing other cars to maneuver around them," reports the San Francisco Chronicle. The Independent notes that "Without working traffic lights, the driverless cars were seemingly left confused, with many halting in their tracks and causing major traffic jams. Local riders and pedestrians shared photos and videos of the vehicles stuck at intersections with long lines of drivers piling up behind them..." In some instances, several Waymos were piled up in front of a single intersection. "6 Waymos parked at a broken traffic light blocking the roads. Seems like they were not trained for a power outage," another social media user wrote. More from CNBC: San Francisco resident Matt Schoolfield said he saw at least three Waymo autonomous vehicles stopped in traffic Saturday around 9:45 p.m. local time, including one he photographed near Arguello Boulevard and Geary Street. "They were just stopping in the middle of the street," Schoolfield said. The power outages began around 1:09 p.m. Saturday and peaked roughly two hours later, affecting about 130,000 customers, according to Pacific Gas and Electric. As of Sunday morning, about 21,000 customers remained without power, mainly in the Presidio, the Richmond District, Golden Gate Park and parts of downtown San Francisco. PG&E said the outage was caused by a fire at a substation that resulted in "significant and extensive" damage, and said it could not yet provide a precise timeline for full restoration... Amid the disruption, Tesla CEO Elon Musk posted on X: "Tesla Robotaxis were unaffected by the SF power outage." Unlike Waymo, Tesla does not operate a driverless robotaxi service in San Francisco. Tesla's local ride-hailing service uses vehicles equipped with "FSD (Supervised)," a premium driver assistance system. The service requires a human driver behind the wheel at all times... The Waymo pause in San Francisco indicates cities are not yet ready for highly automated vehicles to inundate their streets, said Bryan Reimer, a research scientist at the MIT Center for Transportation and co-author of "How to Make AI Useful." "Something in the design and development of this technology was missed that clearly illustrates it was not the robust solution many would like to believe it is," he said. [He recommends "human backup systems in place around highly automated systems, including robotaxis."] State and city regulators will need to consider what the maximum penetration of highly automated vehicles should be in their region, Reimer added, and AV developers should be held responsible for "chaos gridlock," just as human drivers would be held responsible for how they drive during a blackout. Waymo did not say when its service would resume and did not specify whether collisions involving its vehicles had occurred during the blackout.

    Read more of this story at Slashdot.

    Do Gamers Hate AI? Indie Game Awards Disqualifies 'Clair Obscur' Over GenAI Usage
    "Perhaps no group of fans, industry workers, and consumers is more intense about AI use than gamers...." writes New York magazine's "Intelligencer" column: Just this month, the latest Postal game was axed by its publisher, which was "overwhelmed with negative responses" from the "concerned Postal community" after fans spotted AI-generated material in the game's trailer. The developers of Arc Raiders were accused of using AI instead of voice actors, leading to calls for boycotts, while the developers of the Call of Duty franchise were called out for AI-generated assets that players found strewn across Black Ops 7.Games that weren't developed with generative AI are getting caught up in accusations anyway, while workers at Electronic Arts are going to the press to describe pressure from bosses to adopt AI tools. Nintendo has sworn off using generative AI, as has the company behind the Cyberpunk series. Valve, the company that operates Steam, now requires AI disclosures on listed games and surveys all submitters. Perhaps sensing the emergence of a new constituency, California congressman Ro Khanna responded in November to the Call of Duty backlash:"We need regulations that prevent companies from using AI to eliminate jobs to extract greater profits," he posted on X.... AI is often seen as a tool for managers to extract more productivity and justify layoffs. Among players, it can foster a sense that gamers are being tricked or ripped off, while also dovetailing with more general objections to generative AI. It can sometimes be hard to tell whether gamer backlash is a bellwether or an outlier, an early signal from our youngest major creative industry or a localized and unique fit of rage. The sheer number of incidents here suggests the former, which foretells bitter, messy, and confusing fights to come in entertainment beyond gaming — where, notably, technologies referred to as "AI" have previously been embraced with open arms. And now "the price of the sort of memory PC gamers most want to buy has skyrocketed" (per Tom's Hardware). "The rush to build data centers is making it much more expensive to game. Nobody's going to be happy about that." Insider Gaming shares another example of anti-AI sentiment in the gaming industry: The Indie Game Awards took place on December 18, and, as many could assume, Clair Obscur: Expedition 33 took home the awards for Game of the Year and Debut Game. However, things have changed and The Indie Game Awards are making a big decision to strip the Clair Obscur and developer Sandfall Interactive of their awards over the use of gen AI in the game. In an announcement made on Saturday afternoon, Six One Indie, the creators of the show, said that it's removal comes after the discovery after voting was done, and the show was recorded. "The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself," the statement reads. "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. Polygon notes the award-stripping is "due to inclusion of generative AI assets at launch that were quickly patched out." Quotes from earlier in the year from Sandfall Interactive's FranÃois Meurisse made the rounds on social media last week amid a news cycle caught up in the use of generative AI in games... In June, the Spanish outlet El País published a story including an interview conducted around Clair Obscur's launch, in which Meurisse admitted that Sandfall used a minimal amount generative AI in some form during the game's development... Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.

    Read more of this story at Slashdot.

    Package Forge: The Lesser Known Snap/Flatpak Alternative Without Distro Lock-In
    An anonymous reader shared this report from the site It's FOSS: Linux gives you plenty of ways to install software: native distro packages, Flatpak, Snap, AppImage, source builds, even curl-piped installers. The catch is that each one solves a different problem, yet none of them fully eliminates the "works here, breaks there" reality across all distros. Package Forge (PkgForge) is a new project with a narrower mission: deliver truly distro-independent portable applications that run the same way across systems.... It's not a new packaging format in and of itself, nor is it trying to replace AppImages. Instead, it's an ecosystem that publishes portable packages and static binaries in curated repositories, paired with a package manager designed to install and manage them. One of the ways PkgForge stands out from some portable app efforts on Linux is its focus on accessible documentation and a security-minded distribution model. The project primarily delivers prebuilt binary packages, keeps transparent build logs, and relies on checksum verification. This helps reduce the spread of ad-hoc install scripts and the need for local compilation, which has long been a common pattern when downloading Linux software directly (and still is for many projects today). To make life easier for the end-user, the project maintains its own frontend, called Soar... which you can use like an additional package manager, and let it handle installation, updates, and system integration. It also allows you to search for apps and utilities without having to dig through the repos online. Alternatively, you can search the PkgForge repos manually, and download and manage individual portable packages on your own. This is preferable if you're building a portable toolkit on a USB drive, testing a single app temporarily, or simply want full control over where files live... Even if it doesn't replace Flatpak, Snap, or AppImage, it helps give definition to what a more flexible, truly distro-independent future for portable Linux apps could look like.

    Read more of this story at Slashdot.

    Inaugural 'Hour of AI' Event Includes Minecraft, Microsoft, Google and 13.1 Million K-12 Schoolkids
    Long-time Slashdot reader theodp writes: Last September, tech-backed nonprofit Code.org pledged to engage 25 million K-12 schoolchildren in an "Hour of AI" this school year. Preliminary numbers released this week by the Code.org Advocacy Coalition showed that [halfway through the five-day event Computer Science Education Week] 13.1 million users had participated in the inaugural Hour of AI, attaining 52.4% of its goal of 25 million participants. In a pivot from coding to AI literacy, the Hour of AI replaced Code.org's hugely-popular Hour of Code this December as the flagship event of Computer Science Education Week (December 8-14). According to Code.org's 2024-25 Impact Report, "in 2024–25 alone, students logged over 100 million Hours of Code, including more than 43 million in the four months leading up to and including CS Education Week." Minecraft participated with their own Hour of AI lessons. ("Program an AI Agent to craft tools and build shelter before dusk falls in this iconic challenge!") And Google contributed AI Quests, "a gamified, in-class learning experience" allowing students to "step into the shoes of Google researchers using AI to solve real-world challenges." Other participating organizations included the Scratch Foundation, Lego Education, Adobe, and Roblox. And Microsoft contributed two — including one with their block-based programming environment Microsoft MakeCode Arcade, with students urged to "code and train your own super-smart bug using AI algorithms and challenge other AI bugs in an epic Tower battle for ultimate Bug Arena glory!" See all the educational festivities here...

    Read more of this story at Slashdot.

    Will Work Change Over the Next 20 Years?
    What is the future of work? The Wall Street Journal asked five workplace experts and practitioners. So while AI "is already doing tasks once relegated to newly minted college graduates in many professions," the Journal predicts that in the next 20 years AI "will have an impact on the role of managers, how organizations measure business outcomes and accelerate tasks that once took months." A senior partner at the consulting firm Mercer predicts AI (plus advances in quantum computing) will enable entrepreneurs to reshape industries with a fraction of the resources traditionally required. Some other predictions: Alan Guarino, vice chairman and CEO of board services at the global consulting firm Korn Ferry: In 25 years, the workplace will likely be unrecognizable, with employees and AI operating as one. Yes, there will be tasks and entire jobs taken over by AI, but we will all be elevated to a whole new superpower to make critical and creative decisions. The idea that work was once done strictly by people will seem quaint to some. Tasks that took entire teams, and months to complete, will be crunched down to a few minutes, with success measured on metrics we can't imagine today. The middle layers of management — so central to today's corporate structure — could be a vestige of the past. The role of the leader too will change, as they directly oversee a collaboration of people and intelligent systems. The attitude toward in-person collaboration is growing and 25 years from now, counterintuitively, I believe face-to-face connection won't just be indispensable, but invaluable. Emotional intelligence will still set leaders apart. Those who blend empathy with tech savvy will be the ones shaping the future. Peter Fasolo, a former executive vice president and chief human resources officer at Johnson & Johnson, and director of the Human Resource Policy Institute at Boston University's Questrom School of Business: There will be fewer available workers in Europe, Japan and the U.S. over this time frame and the demographic shift will be profound. In addition, there will be even fewer young adults available for colleges in the U.S., even if they decide the investment is worth it. The implications of this shift will be the need for more investments in vocational and trade schools, and the need to invest in skill-based, not pedigree-based training. There will also be more on-the-job specific training. Companies will become classrooms. Companies that want a more sustainable relationship with employees will need an investment model versus a transactional one: We will invest in your skills so you can be a competitive professional in your domain.

    Read more of this story at Slashdot.

    FSF Says Nintendo's New DRM Allows Them to Remotely Render User Devices 'Permanently Unusable'
    "In the lead up to its Switch 2 console release, Nintendo updated its user agreement," writes the Free Software Foundation, warning that Nintendo now claims "broad authority to make consoles owned by its customers permanently unusable." "Under Nintendo's most aggressive digital restrictions management (DRM) update to date, game console owners are now required to give Nintendo the unilateral right to revoke access to games, security updates, and the Internet, at its sole discretion." The new agreement states: "You acknowledge that if you fail to comply with [Nintendo's restrictions], Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...." There are probably other reasons that Nintendo has and will justify bricking game consoles, but here are some that we have seen reported: — "Tampering" with hardware or software in pretty much any way; — Attempting to play a back-up game; — Playing a "used" game; or — Use of a third-party game or accessory... Nintendo's promise to block a user from using their game console isn't just an empty threat: it has already been wielded against many users. For example, within a month of the Switch 2's release, one user unknowingly purchased an open-box return that had been bricked, and despite functional hardware, it was unusable for many games. In another case, a user installing updates for game cartridges purchased via a digital marketplace had their console disabled. Though it's unclear exactly why they were banned, it's possible that the cartridge's previous owner made a copy and an online DRM check determined that the current and previous owner's use were both "fraudulent." The user only had their console released through appealing to Nintendo directly and providing evidence of their purchase, a laborious process. Nintendo's new console banning spree is just one instance of the threat that nonfree software and DRM pose to users. DRM is but one injustice posed by nonfree software, and the target of the FSF's Defective by Design campaign. Like with all software, users ought to be able to freely copy, study, and modify the programs running on their devices. Proprietary software developers actively oppose and antagonize their users. In the case of Nintendo, this means punishing legitimate users and burdening them with proving that their use is "acceptable." Console users shouldn't have to tread so carefully with a console that they own, and should they misstep, beg Nintendo to allow them to use their consoles again.

    Read more of this story at Slashdot.

    Trump Admin to Hire 1,000 for New 'Tech Force' to Build AI Infrastructure
    An anonymous reader shared this report from CNBC: The Trump administration on Monday unveiled a new initiative dubbed the "U.S. Tech Force," comprising about 1,000 engineers and other specialists who will work on artificial intelligence infrastructure and other technology projects throughout the federal government. Participants will commit to a two-year employment program working with teams that report directly to agency leaders in "collaboration with leading technology companies," according to an official government website. ["...and work closely with senior managers from companies partnering with the Tech Force."] Those "private sector partners" include Amazon Web Services, Apple, Google Public Sector, Dell Technologies, Microsoft, Nvidia, OpenAI, Oracle, Palantir, Salesforce and numerous others [including AMD, IBM, Coinbase, Robinhood, Uber, xAI, and Zoom], the website says. The Tech Force shows the Trump administration increasing its focus on developing America's AI infrastructure as it competes with China for dominance in the rapidly growing industry... The engineering corps will be working on "high-impact technology initiatives including AI implementation, application development, data modernization, and digital service delivery across federal agencies," the site says. "Answer the call," says the new web site at TechForce.gov. "Upon completing the program, engineers can seek employment with the partnering private-sector companies for potential full-time roles — demonstrating the value of combining civil service with technical expertise." [And those private sector companies can also nominate employees to participate.] "Annual salaries are expected to be in the approximate range of $150,000 to $200,000."

    Read more of this story at Slashdot.

    While Releasing 'Avatar 3', James Cameron Questions the Future of Movies
    "If I get to do another Avatar film, it'll be because the business model still works," James Cameron tells CNN in a video interview — adding "That I can't guarantee, as I sit here today. That'll play out over the next month, really." He says theatre is a "sacred space," and while it will never go away, "I think that it could fall below a threshhold where the kinds of movies that I like to make and that I like to see... won't be sustainable, they won't be economically viable. And that can happen. We're very close to that right now." The Wrap notes he filmed his new movie at the same time as its predecessor, The Way of Water." "We did all the performance capture in an 18-month period for both films. Then we did a lot of the virtual camera work to figure out exactly how we were going to do the live-action," Cameron explained. "Then we did all live-action together for both films. Then we split it and said, All right, now we just got to finish [movie] two....." While Cameron has been iffy about whether the previously announced fourth and fifth films will actually happen, he has already shot some of the fourth movie. "We're in a fluid scenario. Theatrical's contracting, streaming is expanding. People's habit patterns are changing. The teen demo consumes media differently than what we grew up with. And how much is it changing? Does theatrical contract to a point where it just stops right and doesn't get any smaller because we still value that, or does it continue to wither away?" Cameron said. It's a theme he continued in his interview with The Hollywood Reporter" "This can be the last one. There's only one [unanswered question] in the story. We may find that the release of Avatar 3 proves how diminished the cinematic experience is these days, or we may find it proves the case that it's as strong as it ever was — but only for certain types of films. It's a coin toss right now. We won't know until the middle of January." I ask something that might sound odd: What do you want to happen? But Cameron gets the implication. "That's an interesting question," he says. "I feel I'm at a bit of a crossroads. Do I want it to be a wild success — which almost compels me to continue and make two more Avatar movies? Or do I want it to fail just enough that I can justify doing somethingelse...?" "What won't happen is, I won't go down the rabbit hole of exclusively making only Avatar for multiple years. I'm going to figure out another way that involves more collaboration. I'm not saying I'm going to step away as a director, but I'm going to pull back from being as hands-on with every tiny aspect of the process..." Cameron won't reveal his next project — and he might even be unsure himself — but will give intriguing hints. In addition to co-directing Billie Eilish's upcoming 3D concert documentary, Hit Me Hard and Soft, Cameron has another globe-trotting documentary adventure in the works, the details of which are under wraps. His next narrative film probably won't be Ghosts of Hiroshima, which has generated considerable press after Cameron acquired the rights to Charles Pellegrino's book chronicling the true story of Tsutomu Yamaguchi, who in 1945 survived the nuclear blasts at both Hiroshima and Nagasaki. Cameron promised Yamaguchi on his deathbed in 2010 that he'd makethefilm. "The postapocalypse is not going to be the fun that it is in science fiction," he says. "It's not going to have mutants and monsters and all sorts of cool stuff. It's hell...." Cameron first portrayed the apocalypse in his 1984 debut, The Terminator, a franchise he's quietly working on revisiting. "Once the dust clears on Avatar in a couple of months, I'm going to really plunge into that," he says. "There are a lot of narrative problems to solve. The biggest is how do I stay enough ahead of what's really happening to make it science fiction?" Asked whether he's cracked the premise, Cameron replies, "I'm working on it," but his sly smile suggests that he has.... There needs to be a broader interpretation of Terminator and the idea of a time war and super intelligence. I want to do new stuff that people aren't imagining." Maybe Cameron's best response was what he told USA Today: "Let's do another interview in a year and then I'll tell you what my plans are," Cameron, 71, says with a grin. For now, he's still catching his breath.

    Read more of this story at Slashdot.


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